Posts Tagged ‘Progress’

Switched to VS2013 and 64bit

Thursday, January 8th, 2015

Hey everyone!

Nothing big yet! We’re still gaming too much it seems 😛
Anyway, Paramike took the time to convert Piko3D and all it’s dependencies to Visual Studio 2013!
We’re using Visual Studio 2013 Community edition right now! It’s free an pretty awesome 😀

I was hard at work on a map/dictionary addon for Angelscript. I was making good progress, but when I asked Andreas (The man behind angelscript) for some tips, he pointed me to Sami Vuorela’s “Angelscript Addon: Template Containers“, or AATC! It’s a set of angel script addons that provides implementation and bindings for the most familiar C++ stl container types! Seems like he beat me to it 😉 Since it nicely shares code between the different containers, we decided use AATC instead of building our own.

Meanwhile, Micron has been working on his character controller class from time to time, and it’s shaping up to be a really nice thing.
Hopefully we can show you more of that, in the form of a new video, soon.

Alas peeps! Progress is slow, but we’re making nice stuff, and we’re enjoying ourselves 😉
Talk to you later!

Regards,

Wracky

Physics: Animation and Ragdoll

Monday, July 1st, 2013

Hey everyone!

[youtube_sc url=5vVAh_t3P2Q width=240]

We have another video for you to watch. Micron worked his ass off to get animation and physics to work together! We’re still improving, but we now have support for Bone animations with Physics, and Ragdoll support! And it looks awesome 🙂

Currently, this is all done with ODE, but we’re thinking about switching to Bullet physics, since ODE seems a bit dead in the water.

If you paid attention, you can see that the video also shows the real time spotlight shadows I implemented. They’re very simple at the moment, but they look good already. I’m currently working on Directional lights and I hope we can have a new lighting video up soon 🙂

Keep ya posted!

Regards,
Wracky

Basic OpenAL Implementation

Thursday, January 3rd, 2013

Hey everyone!

[youtube_sc url=Lsy1VztJLBI width=240]

No we’re not dead. Just didn’t have a lot to show you 😉
But here’s some new stuff! And more is on the way!

I’ve been doing some debugging recently, started working on our own file format, but most of all,
debugging is a lot better now! I wrote a logger, and a better exception handler, and error messages.
Piko3D now writes logs, and it no longer crashes upon error 😛

In the mean time, Paramike finished the first part of our OpenAL implementation! And it’s awesome 😉
Everything you see in the video is done in Angelscript. We added things like a camera “Look at” option, and “join”, which
syncs 2 object positions 🙂 Useful for attaching sound sources to objects 🙂

In the mean time! Micron has been working on a debug renderer, so that he could actually see what he was doing while implementing bone animation, and I have to say it is coming along nicely! We’ll show you more next time!

Sorry for the delays guys. I hope we can do more updates soon. If I can keep myself away from star/mine craft for long enough 😛
But things are looking good!

For now! Enjoy our OpenAL: Doppler effect video!

Talk to you later!

Wracky