- Piko3D @ Revision 2016 Demo party (March 25, 2016)
- Progress report! FBX Support, Particle emitters, physics picking and Character controllers. (January 15, 2016)
- We made a thing! (Revision 2015 Game compo entry) (April 04, 2015)
Piko3D is a straight forward, little 3D engine in development. It’s being designed as a simple, yet powerful little 3D engine, with portability in mind. The engine structure will be simple, but clean. The interface will be designed to give the user maximum control (and thus responsibility) over the engine’s entire featureset. This means that the engine will probably suit the more advanced user better, and that the designer will not feel sorry for people using Piko3D 😉
Piko is aimed to be cross platform. It’s designed to work in windows and linux, but also with the more modern portable devices in mind. Primary development however is under windows.
Piko uses libSDL as its basis for a cross platform framework.