Posts Tagged ‘Piko3D’

Development update: Render to texture

Wednesday, March 13th, 2019

Hi Peeps!

[youtube_sc url=veGsW-dqOK8 width=320]

So a little while back, I got inspiration to do another feature: Render to Texture. A RenderTexture is basically a window, but instead of it being a window, it renders to a texture of a specified resolution!

I made a little monitor to demonstrate the effect, and we used camera layers, to add the scan-lines 😉 I had a lot of fun making it.

Oh right!

[youtube_sc url=jn92MYB2iZE width=320]

A while ago, we also uploaded another video that demonstrates our character controller, but I forgot to make a post for it! It isn’t perfect, but none the less, it is basically what we used to make our demo “KillVector”!

We’re working on another game/demo, but sadly, it won’t be done in time for this years Revision Demo party We’ll still be there! I do hope we have something again next year!

Hope you like the videos!

Regards,
Wracky