Hi Peeps!
So a little while back, I got inspiration to do another feature: Render to Texture. A RenderTexture is basically a window, but instead of it being a window, it renders to a texture of a specified resolution!
I made a little monitor to demonstrate the effect, and we used camera layers, to add the scan-lines 😉 I had a lot of fun making it.
Oh right!
A while ago, we also uploaded another video that demonstrates our character controller, but I forgot to make a post for it! It isn’t perfect, but none the less, it is basically what we used to make our demo “KillVector”!
We’re working on another game/demo, but sadly, it won’t be done in time for this years Revision Demo party We’ll still be there! I do hope we have something again next year!
Hope you like the videos!
Regards,
Wracky
Tags: Game Engine, Piko3D, Render to Texture