Today, I did a bit of code cleanup. Things are starting to come around nicely. I also spend a little time to write a basic wireframe renderer to visualize some models.ย Well it turned out that the 3DS model loader works quite nicely so far ๐ It’s still a bit basic and rough around the edges, but we’re getting there! So with this, I present to you, the first ever 3D model rendered with Piko3D! ย ๐
The model is an unfinished tree model I made to teach myself a bit about working with blender, so that I could make some test art and assets to use in Piko. And ofcourse, so I could have something to show all of you ๐
As for Piko3D’s Development, I will focus on something other then graphics for now (sorry ’bout that ;-)) I believe a solid base is more important then quick and purty visual results, so I wanna focus on the architecture some more. I think I’ll look into a scripting library first. I am considering angelscript at the moment, although lua seems to have a good toolset. I want to look into it this early in development, since it makes it easier to test stuff out, but also, to be able to think about a good interface with the posibilities of the scripting engine in mind. And ofcourse, when there’s scripting, there’s bindings to be made (usually) so some work will go into that too. Starting with that right away seems like the sane thing to do in order to keep track of everything.
I don’t know when i’ll have some new VISUAL results for you, but I’ll make sure to post any new and interesting developments as soon as they happen ๐
UPDATE: Oops… I think I accidentally rendered some more trees with lighting turned on and filled polygons, and put a screenshot of it in the gallery! ย Don’t mind the hard edges ๐
Thanks for reading!
Wracky.