Archive for April, 2017

“KillVector” made 4th place at Revision 2017 game compo

Saturday, April 22nd, 2017

So! We made 4th place with our demo “KillVector” at the Revision 2017 game competition. 

[youtube_sc url=hVUS05cnHBc width=240]

The game compo was really close! And even though we didn’t make it into the top three, we did have a lot of fun (and stress) getting our demo out in time. We’ve learned a lot in the process, and our Piko3D engine has been improved a lot over the last couple of months.
I’ll try to update a bit more frequently this year, and keep you posted on our progress.

I would like to give special thanks to Dascon who provided us with menu and gameplay music for our demo.

You can download our demo release at the following sites:
pouet.net: https://www.pouet.net/prod.php?which=…
demozoo: https://demozoo.org/productions/170870/

or directly from scene.org:
https://files.scene.org/view/parties/…

We know the game still has some issues, but it’s still fun to play. If it crashes on you while switching resolutions, just restart. It will have saved your settings 😉

You can watch the full competition here.

Regards,
Wracky

Another Demo! @ Revision 2017

Sunday, April 16th, 2017

“This gonna be an annual thing with you Manny?”- Velasco – Grim Fandango

Well I hope I can update a bit more often in the upcoming year, but I’m here to tell you now:
WE HAVE ANOTHER DEMO ENTRY!

We’re entering into the game compo at Revision 2017 this year, with your game called “KillVector”.
It’s a gravity-twisting FPS for up to 8 players, and it will feature on the revision live stream today at the end of the compo-block between 18:30 and 20:00.

You can watch the livestream here!: https://2017.revision-party.net/live

I’ll see if I can provide a download link here later.

See ya!
Wracky