Archive for April, 2012

First steps in Deferred lighting!

Tuesday, April 24th, 2012

Hey everyone!

deferred lighting

Deferred lighting with position, normal and diffuse buffer.

Got some news for ya!
We’re still hard at work, and I actually have some screenshots to post! Hurray! The new renderer is starting to work nicely, and we actually have a half decent structure for drawing stuff now!

Aside from that, Our OpenAL implementation is almost finished, we have support for bones, just no animations yet 😉 So we’re working on animations and I believe Micron is looking into Inverse Kinematics, so should be exciting.

Our deferred renderer is currently in the stage of just simple lights. No transparencies yet, and no shadows or any post filter effects. Post filtering should be fairly simple to add to it later though.

Well that’s it for now! Hope you enjoy our new screenshots 😉

Best regards,

Wracky.