Piko3D


Revision 2014

Hi everyone!

So! We’re at Revision demo party right now!
We were planning on participating in the Game compo this year, but the night before we needed to submit our entry, everything went wrong, and we were left with not enough time to put the demo together the way we wanted. A shame! It would have been our first entry 😉 That said, the game compo was crazy good this year, and a lot of fun to watch.

We might release our little game demo later through this page 😉
Aside from that, so far it’s been a really productive weekend as well! We may not have a demo this time, but we’re coding like mad, and working on all the other stuff that we still need to get done. We have now completed our switch to Bullet physics, and Micron is working hard to extend our physics capabilities further. Meanwhile Paramike is doing a big overhaul to make Piko3D much more multi-threaded, so we can make better use of all those extra cores in all your machines 😀  I’m currently working on a lot of different stuff. We now support additive blending and emissive objects (objects that are unaffected by lighting) and I’ve been making a lot of small improvements that make the lives of our game developers a lot easier.

Anywayz! We’re having a blast.

Talk to you later 😉
Regards,

Wracky

3 Comments »

Comment by miki — April 22, 2014 @ 7:31 pm

Nice talking to you guys outside @ Revision 2014
Hope to see you again maybe next year 🙂

Comment by miki — April 22, 2014 @ 7:36 pm

Ah, forgot to add: link to Meemoo (not done by me 🙂 ):
demo:
http://meemoo.org/iframework/#gist/3124854
code:
https://github.com/meemoo/iframework

Comment by Wracky — April 22, 2014 @ 7:41 pm

Hi Miki,

Yeah, it was nice meeting you!
Thanks for the links, and perhaps till next year!

Regards,
Wracky

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