Deferred Lighting: Point- and Spotlights

Hey everyone!

[youtube_sc url=PM6y-Jt617k width=240]

Time for another update!

I’ve implemented spotlights, and optimized the light rendering a bit. Point- and spotlights now have proper falloff, and can be animated.
We’ve put a video together for thisone, showing you the state of our renderer up until now.
It is possible to set the “shininess” for separate object, so you might notice our little spaceship to be a bit more shiny than the rest
of the scene.

This is all just simple test models and geometry I had laying around. Perhaps for our next video, we’ll have some more eye candy models,
and I hope proper textures, to show you. 😉
Next up: Shadows and Transparencies!

Until next time!

P.S. Oh yeah, and we’re all kinda hooked on minecraft.. so progress is slow atm 😛

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