Multithreading and scriptbindings (progress update)

Hello everyone!

First of all, happy new year to everybody! The Piko3D team have been partying ofcourse 😉 but we also did some Pikoding!

Wracky is busy writing scriptbindings for AngelScript. We chose to write the bindings ourselves instead of creating or using a bindingscreator for maximum control. It may be tedious work, but adding functionality after creating the initial bindings is trivial.

I implemented a threadpool with job scheduling and started distributing scene queries and physics collisions over multiple cores. Next up is the multithreading of physics simulations, but this requires some changes in ODE which may take some time. Since I’ve bought an i7 laptop recently, it’s fun to see 8 cores at work 😀

Expect more progress and perhaps a tutorial soon!


No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URL

Leave a comment


Creative Commons License
This work by piko3d.net is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Netherlands License
Powered by WordPress